  EEPatchArray   : array[0..511] of Byte =
  (
  0, 0, 0, 1, 0, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 0, 2, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 0, 2, 5, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 0, 3, 1, 5,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 0, 4, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 0, 5, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 0, 6, 3, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 0, 8, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 1, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 1, 2, 5, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 1, 6, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 2, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 2, 5, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 3, 1, 5, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 4, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 5, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 6, 3, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 0, 8, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 1, 0, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 1, 2, 5, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 1, 70, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 2, 0, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 2, 5, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 3, 1, 5, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 4, 0, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 5, 0, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 6, 3, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 0, 8, 0, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 1, 0, 0, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 1, 2, 5, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 1, 70, 0, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0,     //Wav MP3s Aux1 Aux2 dB - - -

  0, 0, 2, 0, 0, 0, 0, 0,    //Frequ
  0, 30, 0, 0, 70, 0, 0, 0     //Wav MP3s Aux1 Aux2 dB - - -

  );


